Marada Book Of Legend Volumes 1, 2 and 3
17 years, 6 months & 26 days ago
4th May 2007 02:18 Unofficial Marada Histories Vol 1 Elger's Story
Many years ago, in a time when sugar mists rolled across Candyland and Gigantic Paradise was still small there lived a beautiful Princess Knutt named Elger-Bella. Her beauty and compassion were well known and she was well loved by all who heard her name. She was the cousin of King Baspinar and her hand in marriage was promised to the handsome Knutt Knight.
She would spend her days rescuing mini-pets from trees and caves and taking food parcels to abandoned pets. A wise Knutt, she would teach younger Maradans the importance of education, strength of character and kindness.
Her life was happy and her future bright until one terrible day, when things went wrong. As it has been said before Princess Elger-Bella was well loved by all the people of Marada and this is true, however her life was observed by somebody beyond the realms of her safe World, somebody who watched her via ancient magic, somebody who had a shadow in their heart and was becoming more jealous everyday!
One day Princess Elger-Bella was making her daily trip to the Haunted Woods to take food parcels to the abandoned pets there and offer what comfort she could, she had no reason to be scared, she feared nobody in Marada, she was sure of her place in everyone's affections. Everything appeared as it should until she reached the centre of the woods. The Princess saw a small plushie lying on the ground, presuming it to be a child's toy she picked it up in the hope of returning it to it's rightful owner. She had barely realised that the plushie was in the form of a witch when it began to glow and the enchantment began, great clouds of mold green mist and the sickly smell of rotting turnips made her feel dizzy.
Minutes later Elger-Bella awakened , rubbing her eyes to clear her confusion she heard a shrill voice from far away.
"Princess of Beauty, Princess of Light, from all my darkness you can't take flight!"
Now terrified Elger-Bella looked at herself and soon realised she had been transformed into a witch!
Elger-Bella knew that Bella was not a suitable name any more, Beautiful she is not, but in her own way she continues to help those she can by sending them on quests in return for crystals to improve themselves. A heartbroken Knutt Knight threw himself into work at the castle setting challenges for all, little knowing that his love can be reclaimed by simply presenting the witch in the woods with a love diamond.
Eleka, has no regrets, but then you guessed as much didn't you?
Unofficial Marada Histories Vol 2 Paradise!
At his Court, Baspinar surrounded himself with the noblest of families to serve The King and therefore Marada itself. None were more noble than members of his own family and these included Earl McDoogle, a handsome knutt with saffron fur and chestnut eyes.
Like his twin sister Elger-Bella, the Earl was blessed with great intelliegence and a tenderness of heart. These qualities gave him a great interest in the flora and fauna of Marada. Even as a small child McDoogle would grow wonderful flowers in the Castle gardens assisting the many gardeners in their search for bigger and more beautiful blooms to delight all who saw them.
As he grew older the Earl's interest in agriculture took on a more practical form. Searching for ways in which to produce delicious and healthy foods for all Maridans to enjoy.
One dreadful day McDoogle's beloved sister, Elger-Bella vanished whilst walking in the Haunted Woods. No trace of the Princess was found apart from her whicker food basket containing a small witch plushie. Baspinar was convinced that terrible magic from far away had been used to enchant his beloved cousin and feared that other family members would be endangered too.
So it came to be that, for his own safety McDoogle was banished from The King's Court. Taking with him a sack of the seeds he had developed at the Castle and his rather lazy Page, Malcolm Murfin.
After many days searching the pair found a perfect place to start a farm. An area of outstanding beauty, richest soil and weather, so perfectly balanced that a permanent rainbow arched across the sky.
It took several long months to build a farm suitable for McDoogle's precious crops and during the time he realised that he would change his title to "Farmer" to reflect his new found passion.
The seeds he and the royal gardeners had worked so hard on thrived in the rich soil and prefect weather, growing to incredible sizes. McDoogle and Malcolm Murfin were so proud of their work that they wanted to let all of Marada experince it's beauty. They opened the farm to the public with several incredible attractions.
Visitors were able to purchase produce from the farm shops, have fun guessing the weight of Malcolm's prize potatoes. They could experience a virtual reality trip into the centre of the rainbow and see how different costumes might suit them. For the more adventurous Farmer McDoogle would set quests and reward with balls of organic yarn. This was specially prepared to dress mini-pets because their small size makes them feel the cold.
Malcom was never a very dynamic murfin so he found his perfect position "supervising" worm digging contests, between naps! If visitors enjoyed their time at the farm they were encouraged to bring themselves good luck by
donating to the less fortunate via the Pot of Gold.
The Gigantic Paradise is a wonderful meeting place for Maridians and it is the perfect place for them to trade their items, so a barn has been put aside just for that.
Farmer McDoogle has a very different life to Earl McDoogle. He sometimes lets his mind drift back to his time in Baspinar's court and to his beloved sister. He is happy now contributing to the good of Marada through healthy eating and out-door living. He is confident that the purity of nature within his Gigantic Paradise will protect it from the darkness that enveloped his sister many years before, I hope so!
Unofficial Marada Histories Vol 3 Pirate Truth
It is well known that there are dark and light sides to Marada, a fact that was recently highlighted with the start of the war. With most areas one can tell at a glance if their allegiance is towards the shadows or brightness, however there are one or two areas which fall into twilight.
Dukka Town and it's caves are one such area, a tantalising mix of respectable business people earning a living selling books, household tools or providing refreshment in a fine restaurant. There is another side though, look more closely and you will see others, Maradans who would prefer you didn't notice them, didn't acknowledge them and certainly didn't speak to them.
These are the pirates and the smugglers! Living life on the high seas around Marada and beyond, fighting great sea monsters, flirting with pretty mermaids and claiming great treasures. Tales of their great ships such as The Maraquise, The Baspinarella and the ghostly Espritebiala are legendary and other Maradans view them with a heady mix of vague disapproval and gleeful excitement.
Pirates are not as mistrusted in Marada as you might think, they are generally peaceful, with any swashbuckling antics reseved for terrifying creatures of the deep and protecting their treasures. In an effort to share their fortunes with all Maradans they have specially comissioned their own merchant ship to enable others to purchase pirate plunder in exchange for dukka coins, Maradan Pirate's greatest love.
Not all Maradans have good sea legs though. In order to allow opportunities for all, the head smuggler, Sam Stripes has a treasure franchise he runs onshore, although his supply is sometimes irregular!
The pirates and smugglers contribute to their own dukka fortune by running several other ventures too. They run their own exchange, charging a high rate of commision for Dukka coins to buy iconic items such as luxury pottery and precious jewellery.
Another source of income is the sale of powerful and mystical spells taught to them by the great sea witch of Jenoa and gambling activities to win dukkas or even DNA!
Finally they have a great store of treasure, which Maradans can visit for a price and deposit a list of their greatest desires
There is one obvious mystery surrounding the life of the shadow residents of Dukka Town, everyone knows they are there and yet there they remain, living a life just outside the law, undisturbed by Baspinar's guard or Marada City Police. Never having to be bailed from the city prison or escape the dungeons at Baspinar's Castle.
There is an answer though and it is answer which reveals the Marada Pirates and Smugglers to be amongst the brightest in Marada ( quite an achievement for those from the shadows).
You see Baspinar is a wise King and he knows that the Pirates are a useful to have between himself the darkness of Eleka, after all Twilight always comes between The Dark and The Light!
Part 2 Sculley's Flight!
Sensing that the voyages of the beloved Maraquise were to come to an end Sculley took flight for one last time.
He gave all his favourite crew members a farewell kiss (OK more like a peck) and flew out over the poop deck for one last time.
As the sun shone on his beautiful tail feathers he looked happy, proud and dignified.
The crew wiped a tear away as their precious mascot headed out across the ocean, hoping that his future would be bright.
Indeed it was.
Where Is Sculley?
He has found his own perfect paradise island, with tall fruit trees, beautiful flowers, golden sands and clear, blue water. There is a Mrs Sculley, a delightful green and blue feathered sweetheart and some beautiful eggs in a little nest indicate that there will be some junior Sculley's soon too.
Good luck Sculley and good luck to the Maraquise and all who sailed in her!
Happy voyages, wherever they maybe, keep in touch!
Raising a glass to my crew mates and an extra one to the Captain with love and gratitude.
(This is an unofficial history of Marada!
Dedicated with love and respect to the brave Captain and incredible crew of the Maraquise