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Astralis
  1. Expolorer 061024
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Astralis' Advanced Battling Guide
4 years, 4 months & 8 days ago
9th Jul 2020 16:58

Link to First Battle Guide : https://www.marapets.com/blogs.php?entry=502014&id=5060658

Welcome to my second battle guide! Here I'll be teaching you the rest there is to battling. I'll be going into a lot more depth so this one may be a bit more wordy, but should cover absolutely everything! The more advanced sections have a summary at the top if you don't feel like reading the nitty-gritty details.

Gym Stats
Level - This stat determines what level your other stat can be. Other stats can be 2 * Level + 1. Ex. A level 10 pet can have a maximum of 21 strength, defence, speed and health.
Strength - Boosts pets damage
Defence - Currently does nothing towards battling, but does give Kirin Prizes. May be worth training incase of a future battling update.
Speed - Boosts pets damage
Health - Increases number of hits your pet can take, and allows you to battle more difficult cards

Elite gym stats, which are trained with diamonds, do not affect battling in anyway. However, they do allow your pet to enter better Olympics categories which allows you to earn more Olympic Points.

Boosters
Boosters can be used to instantly increase the stats of a pet, but can only be used once every 2 hours. "Min" boosters earned from the hospital can reward 1 stat, or restore your pets happiness, thirst and hunger. Regular boosters containing the name of a stat (bought from the Olympic Shop) will increase that stat by 3-6 points.
"Max" boosters purchased from the AU shop
can increase a stat by 5-10 points, but are pretty expensive.
Any other booster will give 1-3 random stats (including magic).

Weapons
Different weapons can hit for different amounts, with damage scaling with your pets strength and speed stats. Weapon damage is based off of the number of icons a weapon has. A list of the best weapons can be found here:
https://sites.google.com/site/marabattleguide/weapons/top
https://sites.google.com/site/marabattleguide/weapons/bottom
If you're serious about becoming a battler, then it's worth investing in the best weapons you can afford, and upgrading further when possible. Better weapons will do more damage, meaning faster battles and the potential to beat better cards.

Trading Cards
A trading card's health is based off of it's difficulty. A card with difficulty 50 will have 50 health, simple! Each time we win a battle this difficulty increases, and so does health. But we also earn BP equal to the difficulty of the card we beat.

Calculating Damage
As a preface to this section, a quick way to check your current damage is to just enter an easy battle, and see how much damage your pet does. This next section can allow you to calculate your pets potential damage with different weapons.

We have a bit of math here, but this will come in handy later. We can calculate the exact amount of damage our pet will do with weapons using gennie's formula here :
https://sites.google.com/site/marabattleguide/weapons/icons
(Speed + Strength) x Icon Strength = Total Damage per Weapon (rounded to the nearest whole number)
Ex. A pet with 50 speed and 60 strength equipped with 2 Grassy Axe. 50 + 60 = 110. Multiplied by 14 icons of damage using gennie's table (0.1303523634) = 14.3. Rounded down , this is 14 damage using a single grassy axe. So, with 2 axes our pet will deal 28 damage, + a little bonus damage
from their final attack. (This bonus damage seems to be anywhere from 2.5%-4.5% total strength + speed, and is different every turn).
So , we've now calculated how much damage our pet can do. We can now figure out if we can beat any trading card.

Calculating Healing
As a preface to this section, a quick way to see your healing is to enter an easy battle and heal. Use both your wands and 100% magic to see your maximum healing. Realistically in long term battling, you aren't going to heal more than once with 100% magic, and your magic stats tend to be much more valuable than healing items, as the current strongest items only heal for 120hp each.

Healing works slightly different to damage. The only thing we can improve this with is magic, at the ratio 1 magic = 1HP healed.
With 2 Kirin Magic Staffs with 0% magic use, we heal 24 from the first wand and 24 from the second wand, for a total of 48 HP healed.


We now know how much damage we can heal per turn. We can combine this with our damage in the next section to figure out if we can beat cards.

Can I beat card XYZ?
As a preface to this section, obviously the quickest way is to just battle the card! In this section I'll go into detail into figuring out if we can beat a card.

Thanks to Civ's battle guide, we have a nice list of the damage most cards start with here : https://mara.guide/trading.php?search=
You can use this to see how much damage a card will do to your pet. To beat a card, you need to have more health than the damage they can do, and have the damage to knock them out in 1 turn. Or, you need to be able to outheal the damage that card will do to you in order to heal your pet, and proceed to defeat it over several turns of attacking and healing.

For our first option, it's a simple matter.
Look up how much damage that trading card can do. If your pet has more health than it can deal damage, we can proceed to the next step.

We now need to look at our own damage. Is our total damage higher than the trading cards difficulty (health)? If so, then we can beat this card in one turn, without our pet being reduced to 0 health, winning the battle. If we can't , there's still a final check to be made.

For our final check, can we outheal this opponent? To calculate this, we need to use the healing we calculated in our other section, and subtract the damage our opponent does. If we can heal for more than our opponent can deal to us, we can beat them by switching between healing and attacking when necessary. If you can only outheal by a small amount, you may need to heal several times before attacking again.


Summary
Damage is a combination of strength, speed and weapon icons. We should always get the best weapons available as we can potentially beat more cards this way.
There's tons of math you can do to figure out the exact numbers for damage and healing, but the fastest way will always be to simply just enter a battle to check these. However, the math can be useful when we are considering upgrading our weapons/wands.
We won't win every battle! Some cards are very strong and can take months, or even years to beat. Don't let this discourage you, each new card you can beat is a personal milestone. The Knutt Knight quest for goals is generous in his first 100 quests and will ask for easier to beat cards, so don't worry about the harder cards! You will beat them with time.

Any comments or advice on how to improve the guide is appreciated!

*TO DO* - ADD PICTURES
Last Revised - 22/08/21
Revision List:
22/08/21 - Removed a section made irrelevant due to removal of "healing bonus" depending on wand used.
21/07/24 - Changed gennie's battle guide link which no longer works to Civ's mara guide link

Astralis' New Player 1st Battle Guide
4 years, 4 months & 10 days ago
7th Jul 2020 18:23

The Basics and your First Battle:
To win your first battle you need to do the following:

1) Train your pet's health, speed and strength stats at the gym on Minipet Island. Health allows your pet to take more damage before being defeated, whereas a combination of strength and speed contribute to the damage your pet deals.
[img]https://images.marapets.com/island/gym.gif[/img]
I have tested this using a new pet, and I would advise having 5 health, 5 strength and 5 speed minimum before tackling your first battle. We can ignore other stats for now

2) Equip your pet with 2 weapons and 2 wands. My recommendations for cheap weapons are 2 x Bough Bow or 2 x Grassy Axe which can bought from shop search. Both do the same damage so buy whichever is cheapest at the time.
[img]https://images.marapets.com/items/grassy_axe.gif[/img][img]https://images.marapets.com/items/BoughBow.png[/img]
For wands use 2 magic staffs. The most MP efficient ones I would recommend the Kirin Magic Staff, which can be bought from shop search and can heal you for 72 health per turn. You can also use pet specific ones bought from the weapons shop. Ex. For a murfin, you would want 2 murfin magic staff, which can be purchased from the weapons shop. However, these will not heal as much.
[img]https://images.marapets.com/items/battle_murfin_wand.gif[/img][img]https://images.marapets.com/items/battle_azul_wand.gif[/img][img]https://images.marapets.com/items/battle_doyle_wand.gif[/img][img]https://images.marapets.com/items/ghost_staff.gif[/img]
[img]https://images.marapets.com/items/KirinsHornWand.png[/img]
To equip your weapons, simply use the items in your inventory and equip them to the pet you have been training at the gym. Your pet can have a maximum of 5 weapons/wands equipped. To remove wands, go to your pet's profile, click "weapons", and then just click any weapons you want to remove from your pet.

3) Buy a cheap, and easy trading card. I would recommend the Appy Trading Card or Mara Trading Card. To see how much damage a card will do in a turn, visit this site here :
https://sites.google.com/site/marabattleguide/tradingcards/attack
The two I have recommended will each do 3 damage per turn
[img]https://images.marapets.com/items/appytc.gif[/img][img]https://images.marapets.com/items/MaraTC.gif[/img]
4) Make sure your pet is fully healed up and ready to fight. Use the Bubble Pit in Jenoa to get your pet into shape for your battle.
[img]https://images.marapets.com/water/bubblepit.gif[/img]
If your pet is not at full health after this, then make sure you heal on your very first turn of battle!

5) Battle! Battle your trading card of choice. Attack using your 2 weapons. If the trading card will knock your pet out in the next turn, then make sure to heal on this turn. For Appy, you will take 3 damage per turn. So, if you have 3 or less health this turn, make sure to heal. Repeat attacking and healing when necessary, and you should win your first battle!

================================================

What Now? :
You now should have won your first battle! If battling is something you wish to further dabble in, then all you need to do is repeat the process! Continue training your pet in the gym and start attempting to battle harder cards! I have also written a second guide which explains things in greater detail.

How to Stat Faster and Cheaper - Double Training
Every week one of four costumes will be voted to give double stats the following week, starting Sunday. Look out for cheap/basic costumes (blue, coral, aqua etc.) as these will normally win the vote without fail, unless there isn't a basic costume available to vote for that week. If you aren't too sure on costumes then check in about halfway through the week and vote, and you'll be able to see which costume has the most votes. You will need to transform your pet into that costume (species doesn't matter) to get double training the next week. You can do this either by buying that costume from shop search, checking the boutique daily to see if it comes into stock, or buying a non-le enchanted plushie of that colour and using it on your pet (this will change it's species). As you'll want to be making the most of double statting as possible, it's generally advised NOT to have the pet you're statting be Limited Edition, or get too attached to it's current species/costume.

Pet Dailies for Stats
Following on from my final point in my previous paragraph, it is of the upmost importance to be flexible with your pet and letting it change often, as some dailies that can reward stats can also change your pet.
A list of dailies that can be used for stats is as follows:
Clock Tower
Eleka Fountain (Magic only - can make pet sick)
Foxfire Pond (Need map)
Ice Caves (Magic only - Need map)
Operations Portal
Pixie Dice
Poison Pit (Need map)
Sewer Pipes (Need map)
Venomous Victory (Need map)
Vortex Park Reservoir (Need map)
Whirlpool (Need map)

Games can also reward stats, usually for achieving a certain score. This includes both the games you can play 3 times per day (ex. Monty's Escape) and games you can play for BP/RP (ex. Sewer Struggle and Extract Enpiah) where landing on certain tiles can reward stats.

There are other games, but I highly recommend you familiarize yourself with the games on your own to determine which are worth your time playing.


Other Information/FAQ
You may notice that I recommend training health, strength and speed. You won't need to train defence, as it currently doesn't do anything. You will however earn Kirin rewards, and it may be updated in the future, so it's worth keeping this stat level with the others for now.

Always keep your level stat as low as possible until you have to increase it. This helps to keep crystal costs low, and gym times short. Your other stats can be equal to double your pet's level, +1. ie A level 10 pet can have 21 strength,speed,defence,health, but must increase level to increase these further.

Elite gym stats (stamina, co-ordination and balance) do not affect battling in any way. These instead are used in the Olympics to get your pet into a better category, which can earn more Olympic Points.

Next Battle Guide :
https://www.marapets.com/blogs.php?entry=502034&id=5060658
Further Reading :
https://sites.google.com/site/marabattleguide/home/faqs

Any questions or suggestions, please leave a comment below Smile
REVISIONS :
21/08/20 - Minor cleanups/clarifications.
31/07/21 - Added faster statting and pet dailies sections.


Instruments
5 years, 9 months & 23 days ago
23rd Jan 2019 13:03

Baby Grand Piano
7
Baby Grand Piano
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To
Bronze Band Camp Guitar
1
Bronze Band Camp Guitar
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Candycane Trumpet
12
Candycane Trumpet
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Christmas Drum
2
Christmas Drum
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Elegant Band Camp Cymbals
1
Elegant Band Camp Cymbals
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Elegant Band Camp Tambourine
3
Elegant Band Camp Tambourine
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Festive Bells
2
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Festive Cymbals
9
Festive Cymbals
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Festive Tuba
9
Festive Tuba
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Festive Violin
13
Festive Violin
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Holiday Horn
2
Holiday Horn
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Holly Maracas
17
Holly Maracas
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Holy Harp
2
Holy Harp
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Ice Guitar
10
Ice Guitar
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Jingle Bells
10
Jingle Bells
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Kazoo
1
Kazoo
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Love Trumpet
2
Love Trumpet
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Mandolin
2
Mandolin
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Peppermint Banjo
8
Peppermint Banjo
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Piano
1
Piano
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Skull Violin
5
Skull Violin
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Snow Guitar
2
Snow Guitar
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Spooky Drum Set
2
Spooky Drum Set
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Health Booster Log
6 years, 2 months & 12 days ago
3rd Sep 2018 10:42

Sample Size : 10 -> Cost = 8.5M // 850K each
Gives 3-6 per booster
1) +3 Health Stats
2) +3 Health Stats
3) +5 Health Stats
4) +3 Health Stats
5) +5 Health Stats
6) +3 Health Stats
7) +3 Health Stats
8) +3 Health Stats
9) +6 Health Stats
10) +3 Health Stats
Average : 37 / 10 -> = 3.7 Stats per Booster.
Sample Size : 10 -> Cost = 8.5M // 850K each
Gives 3-6 per booster
1) +3 Health Stats
2) +3 Health Stats
3) +5 Health Stats
4) +3 Health Stats
5) +3 Health Stats
6) +3 Health Stats
7) +4 Health Stats
8) +5 Health Stats
9) +5 Health Stats
10) +3 Health Stats
Average : 37 / 10 -> = 3.7 Stats per Booster.
Sample Size : 10 -> Cost = 8.5M // 850K each
Gives 3-6 per booster
1) +3 Health Stats
2) +3 Health Stats
3) +3 Health Stats
4) +4 Health Stats
5) +3 Health Stats
6) +4 Health Stats
7) +5 Health Stats
8) +3 Health Stats
9) +5 Health Stats
10) +4 Health Stats
Average : 37 / 10 -> = 3.7 Stats per Booster.

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