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Astralis
23 entries · 21 comments · since 2017
Link to First Battle Guide : https://www.marapets.com/blogs.php?entry=502014&id=5060658

Welcome to my second battle guide! Here I'll be teaching you the rest there is to battling. I'll be going into a lot more depth so this one may be a bit more wordy, but should cover absolutely everything! The more advanced sections have a summary at the top if you don't feel like reading the nitty-gritty details.

Gym Stats
Level - This stat determines what level your other stat can be. Other stats can be 2 * Level + 1. Ex. A level 10 pet can have a maximum of 21 strength, defence, speed and health.
Strength - Boosts pets damage
Defence - Currently does nothing towards battling, but does give Kirin Prizes. May be worth training incase of a future battling update.
Speed - Boosts pets damage
Health - Increases number of hits your pet can take, and allows you to battle more difficult cards

Elite gym stats, which are trained with diamonds, do not affect battling in anyway. However, they do allow your pet to enter better Olympics categories which allows you to earn more Olympic Points.

Boosters
Boosters can be used to instantly increase the stats of a pet, but can only be used once every 2 hours. "Min" boosters earned from the hospital can reward 1 stat, or restore your pets happiness, thirst and hunger. Regular boosters containing the name of a stat (bought from the Olympic Shop) will increase that stat by 3-6 points.
"Max" boosters purchased from the AU shop
can increase a stat by 5-10 points, but are pretty expensive.
Any other booster will give 1-3 random stats (including magic).

Weapons
Different weapons can hit for different amounts, with damage scaling with your pets strength and speed stats. Weapon damage is based off of the number of icons a weapon has. A list of the best weapons can be found here:
https://sites.google.com/site/marabattleguide/weapons/top
https://sites.google.com/site/marabattleguide/weapons/bottom
If you're serious about becoming a battler, then it's worth investing in the best weapons you can afford, and upgrading further when possible. Better weapons will do more damage, meaning faster battles and the pote
Keep reading →
Astralis68
Astralis9 Jul 202012comments
The Basics and your First Battle:
To win your first battle you need to do the following:

1) Train your pet's health, speed and strength stats at the gym on Minipet Island. Health allows your pet to take more damage before being defeated, whereas a combination of strength and speed contribute to the damage your pet deals.
gym.gif
I have tested this using a new pet, and I would advise having 5 health, 5 strength and 5 speed minimum before tackling your first battle. We can ignore other stats for now

2) Equip your pet with 2 weapons and 2 wands. My recommendations for cheap weapons are 2 x Bough Bow or 2 x Grassy Axe which can bought from shop search. Both do the same damage so buy whichever is cheapest at the time.
grassy_axe.gifBoughBow.png
For wands use 2 magic staffs. The most MP efficient ones I would recommend the Kirin Magic Staff, which can be bought from shop search and can heal you for 72 health per turn. You can also use pet specific ones bought from the weapons shop. Ex. For a murfin, you would want 2 murfin magic staff, which can be purchased from the weapons shop. However, these will not heal as much.
battle_murfin_wand.gifbattle_azul_wand.gifbattle_doyle_wand.gifghost_staff.gif
KirinsHornWand.png
To equip your weapons, simply use the items in your inventory and equip them to the pet you have been training at the gym. Your pet can have a maximum of 5 weapons/wands equipped. To remove wands, go to your pet's profile, click "weapons", and then just click any weapons you want to remove from your pet.

3) Buy a cheap, and easy trading card. I would recommend the Appy Trading Card or Mara Trading Card. To see how much damage a card will do in a turn, visit this site here :
https://sites.google.com/site/marabattleguide/tradingcards/attack
Th
Keep reading →
Astralis68
Astralis7 Jul 20202comments
Baby Grand Piano
7
Baby Grand Piano
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Bronze Band Camp Guitar
1
Bronze Band Camp Guitar
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Candycane Trumpet
12
Candycane Trumpet
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Christmas Drum
2
Christmas Drum
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Elegant Band Camp Cymbals
1
Elegant Band Camp Cymbals
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Elegant Band Camp Tambourine
3
Elegant Band Camp Tambourine
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Festive Bells
2
Festive Bells
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Festive Cymbals
9
Festive Cymbals
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Festive Tuba
9
Festive Tuba
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Festive Violin
13
Festive Violin
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Holiday Horn
2
Holiday Horn
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Holly Maracas
17
Holly Maracas
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Holy Harp
2
Holy Harp
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Ice Guitar
10
Ice Guitar
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Jingle Bells
10
Jingle Bells
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Kazoo
1
Kazoo
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Love Trumpet
2
Love Trumpet
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Mandolin
2
Mandolin
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Peppermint Banjo
8
Peppermint Banjo
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Piano
1
Piano
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Skull Violin
5
Skull Violin
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Snow Guitar
2
Snow Guitar
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Spooky Drum Set
2
Spooky Drum Set
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Astralis68
Astralis23 Jan 20190comments
Sample Size : 10 -> Cost = 8.5M // 850K each
Gives 3-6 per booster
1) +3 Health Stats
2) +3 Health Stats
3) +5 Health Stats
4) +3 Health Stats
5) +5 Health Stats
6) +3 Health Stats
7) +3 Health Stats
8) +3 Health Stats
9) +6 Health Stats
10) +3 Health Stats
Average : 37 / 10 -> = 3.7 Stats per Booster.
Sample Size : 10 -> Cost = 8.5M // 850K each
Gives 3-6 per booster
1) +3 Health Stats
2) +3 Health Stats
3) +5 Health Stats
4) +3 Health Stats
5) +3 Health Stats
6) +3 Health Stats
7) +4 Health Stats
8) +5 Health Stats
9) +5 Health Stats
10) +3 Health Stats
Average : 37 / 10 -> = 3.7 Stats per Booster.
Sample Size : 10 -> Cost = 8.5M // 850K each
Gives 3-6 per booster
1) +3 Health Stats
2) +3 Health Stats
3) +3 Health Stats
4) +4 Health Stats
5) +3 Health Stats
6) +4 Health Stats
7) +5 Health Stats
8) +3 Health Stats
9) +5 Health Stats
10) +4 Health Stats
Average : 37 / 10 -> = 3.7 Stats per Booster.
Keep reading →
Astralis68
Astralis3 Sep 20180comments